What is Interactivity? Chrono Trigger by deadeyemcduck. Details pertaining to the games themselves will only be provided if it helps with the question this article is attempting to answer. After this, examples of games which are either influential, unique, or revolutionary in their approach will be provided. This game will also not discuss text-based video games, as an article on The Artifice already discusses that topic.Ī background is necessary in order to understand the core concepts of both Interactivity and Story Telling from a video game perspective. This article does not cite sport games as having a story telling component. All this is irrespective of genre such as Real Time Strategy (RTS), First Person Shooter (FPS), Role Playing Game (RPG), and Turn Based Strategy (TBS). This article, however, will focus on games released between 19, and cover games based on depth put into story. In terms of Interactivity and Story Telling, and particular to this article, all games mentioned or discussed will involve games released after 1977 (i.e. The Atari 2600, one of the early mass market game consoles. This was a console released in 1977 and lay the foundation for games to have characters, minimalist but simple plots, and player interactivity 2. The Magnavok Odyssey was essentially a Pong console, which were popular in the 70s until the arrival of the Atari 2600. Video games have especially seen a significant development since 1972, when Magnavok Odyssey began being sold on retail.
This article is also focused on how the medium affects the experience, this being of the player. This article is particularly interested in video gaming, and how the medium has changed in terms of story telling and interactivity. Gaming is nowadays an industry with varying forms and types 1. Story Telling and Interactivity in Video Gaming